Stencyl shaders2/18/2023 ![]() I would suggest that they are two approaches developed for two different haxe toolkits by two haxe core developers, ie to allow rapid compile without requiring a full haxe C++ compile for thier game toolkit projects… essentially they do a similar task in different ways ( so different types of wheel! ).Ĭppia was created by Hugh to help with NME, and is a script ( like txt file ) that is loaded into C++ at runtime and actioned. My thoughts following back2dos explaination. You’ll need to pick the tools (frameworks/editors/libraries/…) you want to use and then one runtime or the other will make for a better fit. ![]() This works by running Kha on JavaScript (no WebGL though), which should make live reloading easy enough. There’s a gazillion of other stuff floating around, like Armory 3D based in turn on Kha which supports fancy things like shader debugging. You can use it with OpenFl and all the things built around it, or with Proletariat Games’ bindings for the Unreal Engine which allows live reloading Haxe code via cppia.
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